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Enums vs. Constants: Why Using Enums Is Safer & Smarter

Enums vs. Constants: Why Using Enums Is Safer & Smarter

Are you still using integers or strings to represent fixed categories in your code? If so, you’re at risk of introducing bugs. Enums provide …

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One Dockerfile for Dev & Production? Yes, and Here's Why

One Dockerfile for Dev & Production? Yes, and Here’s Why

Want to simplify your Docker setup and keep dev and production perfectly aligned? Discover how I use Docker multi-stage builds and VS Code Dev …

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The Bug I Hit When I Forgot a `return` in Python

The Bug I Hit When I Forgot a return in Python

I once hit a subtle Python bug just by forgetting the return keyword. Here’s what happened, why the function returned None, and how to avoid …

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Python Learning Resources and Coding Conventions

Python Learning Resources and Coding Conventions

[Last update date: August 23, 2025]

If you’re looking to learn the Python programming language and improve your coding skills, using the right resources and following solid coding …

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Setting Up and Using Rust Offline for Seamless Development: A Step-by-Step Tutorial

Setting Up and Using Rust Offline for Seamless Development: A Step-by-Step Tutorial

[Last update date: August 23, 2025]

It’s a straightforward process to set up Rust when you have internet access, but what if you’re offline? Rust is an exceptional …

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Stack vs Heap in C++: Supercharge STL Performance with Preallocation

Stack vs Heap in C++: Supercharge STL Performance with Preallocation

Think you’re writing fast C++? Think again. If you’re using STL containers like std::vector or std::unordered_map without thinking about …

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C++ Heap Memory Pitfall: Why Returning Pointers Can Break Your Code

C++ Heap Memory Pitfall: Why Returning Pointers Can Break Your Code

Not long ago, I was knee-deep in a debugging session, staring at a strange log line that made no sense: # Formatted Obj: �)y�. At first, I assumed a …

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Rust `match` Tips: Handling Vectors by Length

Rust match Tips: Handling Vectors by Length

You’re writing a Rust function that takes a Vec<T> and depending on how many elements are in it (say 1 to 4), you want to do different …

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