Articles

The `1ms` Lie: Why `sleep()` Breaks Real-Time Code—Resolution & Jitter Fixed

The 1ms Lie: Why sleep() Breaks Real-Time Code—Resolution & Jitter Fixed

If you’ve ever built a real-time system, a data simulator, or a game loop, you’ve tried using sleep() to control timing. And if …

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Enums vs. Constants: Why Using Enums Is Safer & Smarter

Enums vs. Constants: Why Using Enums Is Safer & Smarter

Are you still using integers or strings to represent fixed categories in your code? If so, you’re at risk of introducing bugs. Enums provide …

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Python Learning Resources and Coding Conventions

Python Learning Resources and Coding Conventions

[Last update date: August 23, 2025]

If you’re looking to learn the Python programming language and improve your coding skills, using the right resources and following solid coding …

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Setting Up and Using Rust Offline for Seamless Development: A Step-by-Step Tutorial

Setting Up and Using Rust Offline for Seamless Development: A Step-by-Step Tutorial

[Last update date: August 23, 2025]

It’s a straightforward process to set up Rust when you have internet access, but what if you’re offline? Rust is an exceptional …

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Stack vs Heap in C++: Supercharge STL Performance with Preallocation

Stack vs Heap in C++: Supercharge STL Performance with Preallocation

Think you’re writing fast C++? Think again. If you’re using STL containers like std::vector or std::unordered_map without thinking about …

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