Rust

The `1ms` Lie: Why `sleep()` Breaks Real-Time Code—Resolution & Jitter Fixed

The 1ms Lie: Why sleep() Breaks Real-Time Code—Resolution & Jitter Fixed

If you’ve ever built a real-time system, a data simulator, or a game loop, you’ve tried using sleep() to control timing. And if …

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Enums vs. Constants: Why Using Enums Is Safer & Smarter

Enums vs. Constants: Why Using Enums Is Safer & Smarter

Are you still using integers or strings to represent fixed categories in your code? If so, you’re at risk of introducing bugs. Enums provide …

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Rust `match` Tips: Handling Vectors by Length

Rust match Tips: Handling Vectors by Length

You’re writing a Rust function that takes a Vec<T> and depending on how many elements are in it (say 1 to 4), you want to do different …

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Make Numbers More Readable in Your Code

Make Numbers More Readable in Your Code

Have you ever seen a giant number in your code, like 100000000, and thought, What even is this? I explored 50 top programming languages to see which …

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Rust Coding Conventions and Learning Resources

Rust Coding Conventions and Learning Resources

What coding style should I adopt for my Rust code to ensure consistency with my favorite Rust libraries? Where can I learn to develop a specific …

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Setting Up and Using Rust Offline for Seamless Development: A Step-by-Step Tutorial

Setting Up and Using Rust Offline for Seamless Development: A Step-by-Step Tutorial

[Last update date: August 23, 2025]

It’s a straightforward process to set up Rust when you have internet access, but what if you’re offline? Rust is an exceptional …

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