Vectors

C++ Heap Memory Pitfall: Why Returning Pointers Can Break Your Code

C++ Heap Memory Pitfall: Why Returning Pointers Can Break Your Code

Not long ago, I was knee-deep in a debugging session, staring at a strange log line that made no sense: # Formatted Obj: �)y�

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Rust `match` Tips: Handling Vectors by Length

Rust match Tips: Handling Vectors by Length

You’re writing a Rust function that takes a Vec<T> and depending on how many elements are in it (say 1 to 4), you want to do different things. Maybe call different functions, maybe pass elements into different handlers. But anything outside of that range? That’s an error. You’ve probably done this:

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