Operating Systems

The `1ms` Lie: Why `sleep()` Breaks Real-Time Code—Resolution & Jitter Fixed

The 1ms Lie: Why sleep() Breaks Real-Time Code—Resolution & Jitter Fixed

If you’ve ever built a real-time system, a data simulator, or a game loop, you’ve tried using sleep() to control timing.

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How a Program Binary Becomes a Running Process

How a Program Binary Becomes a Running Process

Have you ever stopped to think about what really happens when you run a program?
Not just clicking “Run” or executing a command in the terminal, but what goes on under the hood—from the executable file sitting on your disk to a fully running process in memory?

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