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The 1ms Lie: Why sleep() Breaks Real-Time Code—Resolution & Jitter Fixed
- October 13, 2025
- 9 min read
- Programming concepts , Operating systems , Rust programming , Python programming
If you’ve ever built a real-time system, a data simulator, or a game loop, you’ve tried using sleep() to control timing.
Rust match Tips: Handling Vectors by Length
- June 6, 2025
- 7 min read
- Rust programming
You’re writing a Rust function that takes a Vec<T> and depending on how many elements are in it (say 1 to 4), you want to do different things. Maybe call different functions, maybe pass elements into different handlers. But anything outside of that range? That’s an error. You’ve probably done this:
Rust Coding Conventions and Learning Resources
- April 22, 2024
- 10 min read
- Rust programming
What coding style should I adopt for my Rust code to ensure consistency with my favorite Rust libraries? Where can I learn to develop a specific application using Rust and which libraries should I utilize? How can I make the most of Rust development tools?
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Setting Up and Using Rust Offline for Seamless Development: A Step-by-Step Tutorial
- August 31, 2023
- 17 min read
- Rust programming
It’s a straightforward process to set up Rust when you have internet access, but what if you’re offline?
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